Over the past 30 years video games have changed dramatically—from 8-bit blocky squares to beautifully rendered 3D characters—but one thing that hasn’t changed is the bad hair. Sure, game developers have been able to render far more follicles since the days of Super Mario (who still has a serious case of hat head today) but that doesn’t mean they’ve gotten any better at styling. Back in 1996, Lara Croft’s braid didn’t move due to technical restraints, while in 2007 Nariko from Heavenly Sword shows off a monstrous mane with a mind of its own—it’s hard to say which is worse. From serious spikes to bad buzz cuts, check out Kotaku’s 30-year history of bad hair in video games.
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